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Duty and Freedom fighters against the Chornobyl NPP — S.T.A.L.K.E.R. 2 faction poll

S.T.A.L.K.E.R. 2 · faction poll

Pick your
side of the Zone

Duty or Freedom? You take an 11-situation quiz and your answers become a vote. Below — the exact answers for each faction and how to unlock the hidden third one.

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Freedom Duty

// Briefing

Answers about order and discipline add points to Duty; answers about freedom and flexibility — to Freedom. The total becomes a single vote. The order of options on the site is randomized, so read the meaning, not the position.

Freedom faction emblem
freedom · flexibility · choice

How to get Freedom

01
Anomaly cuts the route
"I'll probe the anomalies with bolts, mark a corridor and go, if the risk is controlled"
02
Rare artifact
"I'll pass it to those who'll study it quietly and make the findings useful to everyone"
03
Mutants + rookies
"I'll warn everyone, set markers and move on: each decides for themselves"
04
Ordered to wait till dawn
"I'll go alone, if I'm sure I won't put others at risk"
05
Argument before a raid
"I'll back a flexible approach: a plan lives until the first anomaly"
06
Passage coordinates
"Better to release the info gradually than hand it to a single structure"
07
Wounded enemy + PDA
"First I'll stabilize his condition, the PDA comes after"
08
Argument at the bar
"Both have a point, but hiding the Zone from people is no way out"
09
One of ours sells on the side
"First I'll find out: betrayal, survival, or a grey scheme that keeps the base running"
10
Rookies near the field
"I'll stop them, explain the rules and give them a chance to decide for themselves"
11
Antenna with psi-influence
"I'll mark the spot, gather data and call those who'll study it without panic"
Duty faction emblem
order · discipline · control

How to get Duty

01
Anomaly cuts the route
"I'll wait for the group and go together: one spots the anomaly, another covers"
02
Rare artifact
"I'll hand it to the scientists through official channels: such things shouldn't pass hand to hand"
03
Mutants + rookies
"I'll organize a sweep: if the den is near people, it has to be cleared"
04
Ordered to wait till dawn
"I'll follow the order: if everyone improvises, the group falls apart"
05
Argument before a raid
"I'll insist on clear command"
06
Passage coordinates
"Such passages must be closed off or kept under control"
07
Wounded enemy + PDA
"I'll take the PDA, call my people and place the wounded man under control"
08
Argument at the bar
"The chance isn't worth the price when it's paid by those who never chose the risk"
09
One of ours sells on the side
"I'll report it up the chain with proof: rot in the rear kills no less than a bullet"
10
Rookies near the field
"I'll forbid them from going further without an experienced guide"
11
Antenna with psi-influence
"Destroy or isolate it: if it can hit people, it can't be left waiting"
Mercenaries faction emblem
secret faction

How to get Mercenaries

Mercenaries are a hidden result. It only appears if you pick the mercenary answer on all 11 questions (the pragmatic "for pay / not my war"). Miss even one — and you'll land on Duty or Freedom.

01
Anomaly cuts the route
"I'll go only if the job justifies it; needless risk without pay is pointless"
02
Rare artifact
"I'll sell it to a vetted buyer after weighing the risk and the guarantees"
03
Mutants + rookies
"I'll go in only with a clear objective; if it's not worth the ammo, I walk past"
04
Ordered to wait till dawn
"I'll assess whether it changes the contract terms; if it gives an edge, I'll use it"
05
Argument before a raid
"I'll go with whoever prepared better; slogans don't work on me"
06
Passage coordinates
"Information has a price; I'll sell to whoever guarantees a result and silence"
07
Wounded enemy + PDA
"If he's not part of the job, I won't waste my time"
08
Argument at the bar
"The Zone is a workplace; leave the philosophy to those who have the time"
09
One of ours sells on the side
"If the scheme doesn't touch my contract — it's not my war"
10
Rookies near the field
"I'll take an advance, guide them by the short route, and take no responsibility"
11
Antenna with psi-influence
"I won't touch it without a client, an evac plan and a payout"

FAQ

How many questions are in the poll

Eleven. Each describes a Zone situation with several courses of action. The order of options on the site is randomized, so go by the meaning of the answer, not its position.

How do I get the hidden Mercenaries faction

Mercenaries are a secret result. It only appears when you pick the mercenary answer on all 11 questions (the pragmatic "contract over ideology, risk only for pay, not my war"). Miss even one — and the result becomes Duty or Freedom.

What does voting do

The community's total vote count gradually unlocks prizes. After the event ends, on September 2, 2026, a prize pool is raffled among everyone who voted and confirmed their email.

Can I vote more than once

No. A valid email is required: one address — one unique result and one vote. It's protection against vote-stuffing.

How is it related to the "Cost of Hope" DLC

The poll is a warm-up for the story expansion "Cost of Hope", releasing August 20, 2026, which is about exactly this Duty–Freedom standoff.

Where do I vote

On the official event site duty-or-freedom.stalker2.com. It's free; you only need an email to confirm your vote.

More on the checklist

S.T.A.L.K.E.R.® and the faction names are property of GSC Game World. This is a community fan reference; the official vote is at duty-or-freedom.stalker2.com.